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PooMaster Case Study

A Casual Mobile Game

Lead Product Manager0→1Casual mobile game

Role

Product Manager — pitched, scoped, and led the build

Type

Casual mobile game — single-player, one-handed, short-session, quick learning curve

Timeline

2022 – 2023
3-month MVP sprint, partner-funded

Team

5-person cross-functional team (developer, tech artist/VFX, 2D artist, UX/UI designer, PM)

Status

Shelved permanently after Google Play age-rating issues closed the publisher window

Greek world lobby

Core gameplay

Game over screen

Poo machine

Power-ups

Results screen

A team-led casual gaming MVP

The game. PooMaster is a one-handed arcade catcher built for kids and young adults in short, snackable sessions. Birds sit on a branch and drop poo toward people on the ground; the player swipes a bucket left and right to catch each drop before it lands. Collected items fill the bucket, and once it tops up, the player unlocks a temporary power-up. Levels scale through enemy count, drop patterns, and pace; progression unlocks new worlds and customizations. The humorous, slightly off-color theme is the differentiator — instantly recognizable, instantly funny.

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